“When ‘postulates’ rears its head…” — fun ‘Close Read’ in the latest Believer (@believermag) mag by Molly Young (the literature sage whose wisdom I follow without question).

Haven’t read this magazine in a while, and it’s been a delight getting back into it.


Tom Leighton’s (@tomleightonart) Geomorphology photo series is stunning.


All I could think about after reading Maggie Appleton’s cogent case on the ‘expanding dark forest of generative AI’ (@mappletons) is how this would impact mass creation of NPCs within game/virtual environments:

The tiny sim language models had some key features, such as a long-term memory database they could read and write to, the ability to reflect on their experiences, plan what to do next, and interact with other sim agents in the game.


Via John Gruber — I’m not jazzed about where the auto industry is going, either. Transactional/household data monetization is one thing, but if GM is going the insurance route, this will go sideways in the eyes of customers.


If I’m reading this piece right, it appears fine dining has eroded quick serve’s and fast casual’s lead in off-premise eating since the pandemic derailed people’s preferences. And now… there’s a problem with filling restaurants’ capacities. Which… we all guessed was happening?


Cannabis Seltzers in Minnesota & the Chill State Collective

Ever since Minnesota’s accidental (or secretly intentional) legalization of hemp-derived cannabis seltzers and edibles on July 1, 2022, the state has had an unconventional ride through compliance and sale of such products. While this seems to be on a path for full, proper legalization with the current legislature this year the House just voted to move it forward, it’s still in disarray.

There was a lot of confusion on how things were supposed to proceed, and a year later, there still is, but what did happen was an extraordinary show of force by many players in an entirely new space for the state that opened floodgates for a rather innovative 12 months.

Without rigid direction on regulation, you can now find cannabis gummies and seltzers in a lot of places that would be absolutely prohibited in other states who have similarly legalized it – grocery stores, breweries, liquor stores, and even coffee shops. The entire experience is so jarring and now nearly normalized, if you were an out of state visitor, it’s like you walked into a fairy tale land of ‘anything goes’ for selling a schedule 1 drug.

In short, you should visit.

But what I really want to talk about is the proliferation of an expansive industry led by Minnesota breweries for the production and proliferation of cannabis seltzers in the state. Since laws have been loosened in a way that allows both cannabis products and alcoholic beverages to co-exist in the same setting here, it paved an immediate path for THC beverages to be made under the same roof. And coming out of the pandemic lockdowns, this was a godsend for breweries who were looking for various ways to pivot (I still love a good can of hop water, and now there’s even more variety to choose from).

Joshua M. Bernstein over at SevenFiftyDaily summarizes the output of the movement nicely, highlighting one of many MN breweries competing for sales:

With the ability to produce big and small batch sizes, a hyper-focus on precise measurements, and the competency to create everything from fruited hard seltzers to pilsner and pastry stouts, breweries are “uniquely positioned for this,” says John Donnelly, the head of sales and a cofounder of Modist. In August, the brewery began making and selling 16-ounce cans of fruit-infused TINT (an acronym for Thanks, I Needed That) seltzers in mango-passionfruit and blackberry-lime. Each can includes three milligrams of THC, a dose that’s almost like a “pilsner equivalent,” says Donnelly.

Amidst the energy in this space, one brewery in particular has made significant business strides – Fair State Cooperative. Founded in 2014, Fair State was the first cooperatively owned brewery in the state (based out of Minneapolis). It has demonstrated a community-driven approach to everything they do, with over 2,000 members who “have helped design beer recipes, pick fresh berries for fruited sours, volunteer countless hours through the Cooperates program, and form meaningful relationships with each other and staff.”

As the cannabis beverage market heated up last year, Fair State was not only set to release what I’d argue is the best line of THC seltzers on the market, but also an entire business model for the state (and region). In mid-January, they launched the first cannabis fulfillment and co-packaging company designed specifically for hemp-derived beverages, addressing various operational needs like co-manufacturing, warehousing, sales, distribution, events, and education. They named this after their first line of cannabis drinks – Chill State Collective, and they’ve already lined up five partners to run operations through their new St. Paul location, including Duluth’s heavyweight Bent Paddle Brewing.

Paving a successful course through the shaky legal environment right now was a bold move, and with a likely full legalization of marijuana to come by the end of this week, Chill State Collective took a bold step in setting strong infrastructure to solidly plant itself for business growth moving forward. It’s exciting to see this entirely new commerce vehicle take off quickly, successfully, and with such flair over the course of just a few months. They’ve been slowly ramping up awareness for their initiative, and of course merchandizing their flagship product as a means of brand building and community engagement.

And… you’re probably wondering how is their flagship product? The original, grapefruit cush release is excellent. By far my favorite seltzer, it carries a crispy carbonation with an absolutely dank flavor profile. Featuring 5mg THC and 25mg CBD, there’s something about it that hits all the right notes and truly exemplifies its intentional description of ‘chill’. They’ve also got an equally charming Pineapple Express variant, but I’ll be sticking with the original. And don’t forget to pair it with their trio of NA hop waters (I lean Mosaic hops)


Using Generative AI to Summarize Articles

While I am a voracious, enthusiastic reader, there are more than enough times throughout the day – particularly at work – where I struggle to keep up with all the industry news amidst the time constraints of meetings, productivity, and writing/messaging my own words. I also happen to agree quite a bit with Axios’s Smart Brevity philosophy, specifically for work.

And so Artifact’s latest update to their “Instagram for news” app is particularly interesting, and a great example of smart generative AI usage:

If you’re on the latest version of the app, you can summarize an article you’re reading by tapping the “Aa” icon at the top of the screen and then on “Summarize.” After a moment, the summary will appear at the top of your screen in a black box. You can also ask Artifact to summarize in different tones, including “Explain Like I’m Five,” “Emoji,” “Poem,” and “Gen Z,” by tapping the three dots menu in that black box.

You could argue this might end up a dangerous feature if it’s inaccurate (it is), but if it can be reliably perfected, it’s a massive game changer.

Naturally, the goal should be to strive for more succinct writing overall, but this is a start to aid the reader.


Does anyone choose to use the stickers they get from various DTC brands as bookmarks?

Well… I do.


A fellow after my own passions – modifying zipper pulls. Love this piece by Ben Brooks. Heat shrink x paracord (or simply the Goruck method) are the best.


NYT rounds up recent biopic films about consumer products in lieu of a single person. I see this less as a trend than as a clever means of getting around to the full impact of one person’s visionary impact on industry, ecosystems, and society. Tetris pulled this off entertainingly well, too.


Cabel Sasser finds an architecturally-derived secret at the Lotte Hotel in Seattle. Great explanation, and in retrospect, rather lucky to land the specific room (probably one of four or five that have it).


Really thorough design notes on the 2023 Wikipedia redesign, particularly for such an in important, heavily visited site and the dangers of getting it “wrong.”


Our Fascination with Violence

Our cultural fascination with violence is endless. When it comes to meeting it up close in various media forms, its reception is also very dependent on the lens of the gazer – are you bringing your critical, introspective brain to the party, or are you watching for bloodlust?

I enjoyed this piece from Dylan Walker over at Trylon Cinema's Perisphere Blog. They were showing the Dirty Dozen earlier this month, and... why not put out some commentary on this. It includes worthy comparisons to The Last of Us (both the game and the TV series), but this line of thinking should be applied to all major forms of violent media -- particularly those brought in as sacrificial lambs in the news media or as "inspiration" from violent offenders here in America.

Adding to creators' rightful defense of violence as a means of storytelling and, in The Last of Us Part 2 game in particular, a twisting of the concept of revenge through a player's agency, Dylan notes:

I wholeheartedly agree with messages that are anti-war and anti-revenge. I also don’t agree with censorship and believe Aldrich and Druckmann aren’t responsible for consumers misinterpreting their intended messages. Furthermore, I think the human desire to test ourselves with exposure to violence is natural, especially when we are so surrounded by violence every day; so I’m not going to report myself or anyone else who consumes violent media.

I've changed my mind significantly over the decades from watching film as a literal process or as entertainment vs watching as a critic and admirer of the medium. The violent and ostentatious films seen at a much younger age vs fully developed adult (you realize "oh, this film is actually a condemnation of this kind of thinking"), typically stack up as lessons in both empathy and critical thinking. I'm thinking of Pulp Fiction and Fight Club as two great examples here. Seeing them (albeit probably at too young an age), and revisiting in later years, totally changed my mind about what those were actually about.

This kind of obsession with violence is interesting – we condemn it, but we are also fascinated with it. (The popularity of the horror genre... same thing.) So we should continue to look the violent-leaning outputs of any medium as expressions of its creator(s) to allow for a meaningful reaction worthy of critical thought, and/or an influence on agency in the case of a game experience that continues to itch our curiosity here, but also keeps us in check on over-indulgence and intentional reflection.


Back to pleasant, evening outdoor fires. 📷


Highlights on the retail resurgence from Monocle, including a bit on Montpellier’s cafe transformation:

In front of her are two V60 drippers that she is about to use to make filter coffee. “French people still think of café filtre as jus de chaussette or ‘sock juice’,” she says with a grin. “We want to show them that it’s anything but.”


Couldn’t agree more with @jaredwhite@indieweb.social ‘s succinct note on the Banshees of Inisherin, one of the best films of last year.

This smart, subversive, freakishly-well-acted film elevates the genre, and I’m still not even quite sure what genre it’s in. In that sense, it’s thoroughly modern. It winks at the audience constantly, because it knows we know the story is absurd, and we know that it knows that we know it’s absurd, and it knows that we know that it knows that…well, you get the picture.


Always learning composting nuance from Cass Marketos’s The Rot, like:

“A compost with good fungal content is able to break down different and hardier materials than a compost “stuck” in the bacterial phase due to consistent turning.”


Continued investment in RFID tech for supply chain tracking and management also paved a way for Uniqlo to better streamline a frictionless in-store self-checkout that is more accurate than camera-laden alternatives. Double-duty cleverness.


Financial Times runs GPT-4 and Bard through the ringer on a few imaginary scenarios, including advertising slogans for dogs. Incredible to see how much more compelling GPT-4 is than Bard.


First time coming across the html review, an infrequent curated literature drop designed to be read specifically on the web. It’s nice.

(thanks CW&T)


Folks have been worried about the side of AI creative generation ripping artists without acknowledgement.

On the flip of this is artists merging their own work with AI and consensually outputting something entirely new. @matt@isfeeling.social has great wallpapers here showing off this workstream.


Celeste Review

While a few years late to this one, I picked up Celeste on a whim and got right into the "masocore" platformer by Maddy Makes Games.

I love the breadth of creativity in platformers, and its rare to encounter one that delivers the full package - phenomenally designed levels (and mechanics), education through gameplay on building your skillset, wonderful soundtrack to complement the mood of the game narrative, and differentiated environmental color tones to really set the mood for each "stage". Having (somehow) completed the game through its myriad of labyrinthine levels and increasingly masochistic difficulty, it has earned itself an absolute favorite of mine.

First, I am not a masocore gamer by default. I love a good challenge, but I hardly made it more than a couple of bosses in Elder Ring before switching gears to just marauding through the landscapes by horseback and avoiding confrontations. So... there was no way I was playing this game with the default one AirDash value -- I used the assist option to up that value to "2", because, in retrospect, you have to be a far, far more talented player to get anywhere in that game with a single double-jump. And you do a lot of double-triple jumping in this game. It's safe to declare it's the game's signature, and primary, method of movement.

And that is, of course, what makes the game exceedingly challenging and sequentially rewarding: you are given a screen of obstacles that must be navigated, typically by way of dying dozens – dozens – of times to perfectly move the Celeste accurately and correctly through to the end point. Not unlike nearly every other platformer, sure, but there is something melodic about this one that really emphasizes the timing, the learned maneuvers over the course of the stages, that brings everything together in that single screen's set of obstacles. Once executed, there's a thrill to having completed it correctly. And there is usually only one way to complete any given area in this game correctly. Which... is part of the charm.

🎮


You have to admire the work that went behind this Streaming Optimizer by Axios, which takes inputs on the shows you watch, calculates their runtimes throughout the year, and lines up which platforms they’re on, outputting a subscription cycle for each. But… is it easier to just stay subscribed?


Look, it’s inevitable bars will continue to diversify their drink options and cocktail recipes to accommodate the curiosity in spirit-free drinks. And you don’t have to be sober to enjoy alternative options, either. Sometimes you just want to be at the bar and enjoy the vibe.


Taking a gander at Modist brewery in Minneapolis.